Siege and Serenity

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  • PRINT AND PLAY

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  • RULES

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  • Strategy Guide

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The Development

It took us 20 versions to perfect Siege and Serenity!

The game originally started as a project to fill some time as Nicholai was stuck at home, but quickly turned into something greater! the original concept was a deck builder, but quickly turned into a wargame mixed with push your luck investing, and engine building. The first version of the game was quite boring, plain confusing, but it had a certain spark that we saw.

Version 2 was a complete overhaul from black and white to full artwork and icons quite similar to what they are today. Over the versions many different decisions were made to make the the game simple to learn, and streamlined. For example originally forests gave wood as a resource, there was an additional land token the farm that could be doubled, and land tokens could be freely traded every turn into any other land tokens; Cards could be upgraded to have additional production, or damage, and having enough gold could win you the game! All of these rules fell off as being either too complicated, not balanced, or simply not fun.

Another change, not quite rule wise but physical was the switch from full sized poker cards to mini euro cards. This was originally done to save printer ink, but the compact size of the cards instantly felt right.

Making a game is a lot more like an engineering project then one would think. A game like Siege and Serenity combines many different aspects from quantity of cards, attacking, gold and land tokens that make balancing a very long process. It took roughly 2 years from version 1 to version 20!

Version 1 and 2

From land tokens being cards to the first artwork, so dark, but the start of something bright!

Refinement

From making the cards smaller, to making thing beautiful lots of little things changed!